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GDImage advanced graphic control

Started by Patrice Terrier, August 01, 2007, 11:31:27 AM

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Patrice Terrier

GDImage is an advanced graphic control using the latest technology.

It is a pure SDK 32-bit DLL working with ANY compiler including DotNET and WinDev.

It is provided with many examples,
using either SDK programming style or C# VISUAL STUDIO OOP or WinDev [WD9+] in procedural mode.

You can learn everything about GDImage here:
GDImage main page

See also the dedicated section on this forum here.

The current version of GDImage is version 5.16

...
Patrice Terrier
GDImage (advanced graphic addon)
http://www.zapsolution.com

Theo Gottwald

Here are some additional Info.

GDImage is a graphic image control provided under the form of a Win32 DLL.

Version 4.00 and above are designed to work with VISTA, XP, 2000.

GDImage controls are persistent, you'll never worry about redrawing when your window is minimized or temporarily covered, because they handle all the messy Windows details for you.

Create once... and forget, GDImage handles everything, automatically!

GDImage supports ARGB colors, this means RGB colors plus Alpha channel to perform alphablending (translucency).

GDImage supports a mix of raster bitmap and vectorial drawing.

GDImage allows you to use either child controls, popup layered windows, and/or popup shapped windows (a windows using a region based on a transparent bitmap color)

GDImage allows you to create sprite animation, dynamic image rotation, and stunning visual effects.

GDImage has zooming capabilities and is able to handle very large pictures.

With GDImage you can display sprite objects (image, text, line, arrow, ellipse, rectangle, polyline, polypoligon, curve) they are floating above the image background as multiple transparent or opaque layers that can overlap.

You can change all object's properties on the fly:
z-order, location, color, pen size, translucency, text string, draft or antialias mode.

With GDImage you can use a mix of GDI and GDI+ procedures inside of the same image control, giving you the best of the two API.

Width GDImage you can create OpenGL 3D graphics with ease, using any of the supported graphic format to create texture (even transparent, with variable opacity).