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Using Evolution to Design Artificial Intelligence

Started by Charles Pegge, November 17, 2007, 09:37:59 PM

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Charles Pegge

Polyworld: Using Evolution to Design Artificial Intelligence

Virgil Griffith

http://video.google.com/videoplay?docid=-112735133685472483


Creatures with  neural network nervous systems in an Opengl world, exposed to the forces of Darwinian evolution.

Petr Schreiber

Hi Charles,

thanks a lot for interesting link.
Watching the "creatures" how they move trying to steal "cube" is really very interesting.
Really interesting animation.

I admit I did not have time to watch video from start to end, but I have it bookmarked :)


Thanks,
Petr
AMD Sempron 3400+ | 1GB RAM @ 533MHz | GeForce 6200 / GeForce 9500GT | 32bit Windows XP SP3

psch.thinbasic.com

Kent Sarikaya

I enjoyed that one a lot. I would have loved to have asked him about running his setup based on the worlds used initially, like the swimming creatures and battling creatures. It would be interesting to see if the newer AI could come up with better solutions or creatures.

I forgot to write about this, but I came across an incredible open source project for watching things via the internet and also playing almost any format media.
The coolest thing besides what was mentioned so far is the ability to update shows via rss and also to make your own channels. Writing about it does it no justice, it is very easy to use and really makes keeping track of what is cool and what you might follow regularly a breeze to do.

I setup all the tech video casts and even found many new ones I hadn't heard about.

http://www.getmiro.com/