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GDI+: GdipAddPathLine2

Started by José Roca, June 22, 2008, 05:17:15 AM

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José Roca



The following example creates a GraphicsPath object path, adds a sequence of four connected lines to path, and then draws path.

C++


VOID Example_AddLines(HDC hdc)
{
   Graphics graphics(hdc);

   PointF pts[] = {PointF(20.0f, 20.0f),
                   PointF(30.0f, 30.0f),
                   PointF(40.0f, 25.0f),
                   PointF(50.0f, 30.0f),
                   PointF(60.0f, 20.0f)};

   GraphicsPath path;
   path.AddLines(pts, 5);

   // Draw the path.
   Pen pen(Color(255, 255, 0, 0));
   graphics.DrawPath(&pen, &path);
}


PowerBASIC


SUB GDIP_AddPathLines (BYVAL hdc AS DWORD)

   LOCAL hStatus AS LONG
   LOCAL pGraphics AS DWORD
   LOCAL pPath AS DWORD
   LOCAL pPen AS DWORD
   DIM   pts(4) AS POINTF

   hStatus = GdipCreateFromHDC(hdc, pGraphics)

   hStatus = GdipCreatePath(%FillModeAlternate, pPath)
   pts(0).x = 20 : pts(0).y = 20
   pts(1).x = 30 : pts(1).y = 30
   pts(2).x = 40 : pts(2).y = 25
   pts(3).x = 50 : pts(3).y = 30
   pts(4).x = 60 : pts(4).y = 20
   hStatus = GdipAddPathLine2(pPath, pts(0), 5)
   ' // Draw the path.
   hStatus = GdipCreatePen1(GDIP_ARGB(255, 255, 0, 0), 1, %UnitWorld, pPen)
   hStatus = GdipDrawPath(pGraphics, pPen, pPath)

   ' // Cleanup
   IF pPen THEN GdipDeletePen(pPen)
   IF pPath THEN GdipDeletePath(pPath)
   IF pGraphics THEN GdipDeleteGraphics(pGraphics)

END SUB