Started by Theo Gottwald, November 17, 2009, 06:28:06 PM
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Quote17th Sept. 2013PureBasic 5.20 (all OS) - Added: Module support for the compiler - Added: Runtime library - Added: Dialog library - Added: GTK3 subsystem for Linux - Added: DirectX11 subsystem for Windows (doesn't not support the 3D engine for now) - Added: Named enumeration support to allow continuing a previous enumeration - Added: JoystickName(), JoystickZ() - Added: Optional #PB_Relative flag to JoystickX/Y/Z() to have more precise values - Added: Optional pad number to JoystickX/Y/Z() to handle more complex gamepads - Added: ZoomSprite() now accepts #PB_Default as Width/Height to reset to initial sprite size - Added: 'Color' and 'Intensity' parameter to DisplayTransparentSprite() - Added: ClipSprite() now support #PB_Default for individual parameter - Added: #PB_Sprite_PixelCollision flag to CreateSprite(), LoadSprite() to enable pixel collision - Added: Zoom support to SpritePixelCollision() and SpriteCollision() - Added: OpenGL support for SpriteBlending() (warning, it just wraps OpenGL mode, so it can behave different than DirectX) - Added: 32-bit support for SpriteOutput() for DX and OpenGL - Added: #PB_EventType_Focus and #PB_EventType_LostFocus support to EditorGadget() - Added: #PB_EventType_RightClick support to ListViewGadget() - Added: #PB_EventType_Change support to PanelGadget() and DateGadget() - Added: #PB_Prototype and #PB_Module support to Defined() - Added: All Init() functions can be called more than once without issue (like InitSound(), InitNetwork() etc.) - Added: #PB_FileSystem_Force support to DeleteFile() - Added: #PB_FileSystem_NoExtension support to GetFilePart() - Added: Back color parameter to CreateImage() - Added: #PB_Entity_NbSubEntities to GetEntityAttribute() - Added: MeshIndexCount(), SetRenderQueue(), FetchEntityMaterial(), GetMeshData(), SetMeshData() - Added: CPUName(), Un/BindEvent(), Un/BindGadgetEvent(), Un/BindMenuEvent() - Added: Previous location is displayed when declaring a structure, interface, prototype or procedure twice. - Added: 2 license files to easy add the needed information when shipping PB programs (see reference documentation) - Added: Bool() is now evaluated at compile time if the whole expression is constant - Added: Debugger check for SortStructuredList() and SortList() to ensure the specified list is of correct type - Added: Linux executables created on new distribution should still work on old linux. - Added: #PB_EventType_FirstCustomValue for use with PostEvent() - Added: CameraFollow(), ExamineWorldCollisions(), NextWorldCollision(), FirstWorldCollisionEntity(), SecondWorldCollisionEntity() - Added: WorldCollisionContact(), WorldCollisionNormal(), WorldCollisionAppliedImpulse() - Added: BuildMeshTangents(), MeshVertexTangent(), CopyTexture() - Added: Pitch(), Roll(), Yaw() - Added: #PB_Gadget_RequiredSize support for GadgetWidth/Height() - Added: #PB_Entity_LinearSleeping, #PB_Entity_AngularSleeping, #PB_Entity_DeactivationTime, #PB_Entity_IsActive, - Added: #PB_Entity_AngularVelocityX/Y/Z, #PB_Entity_ScaleX/Y/Z, #PB_Entity_AngularVelocity, #PB_Entity_HasContactResponse for Get/SetEntityAttribute() - Optimized: Pixel sprite collision routines are now much faster with DirectX - Optimized: More peephole optimizations on x64 assembler output - Optimized: Faster compilation for big programs - Optimized: Linux build server have been upgraded, now using a better GCC which produce better code.- Changed: SpinGadget() EventType are now #PB_EventType_Up and #PB_EventType_Down instead of -1 and 1. - Changed: renamed ZoomSprite3D() to ZoomSprite() - Changed: renamed TransformSprite3D() to TransformSprite() - Changed: renamed RotateSprite3D() to RotateSprite() - Changed: renamed Sprite3DQuality() to SpriteQuality() - Changed: renamed Sprite3DBlending() to SpriteBlending() - Changed: renamed the whole 'Module' library to 'Music' - Changed: renamed Frame3DGadget() to FrameGadget() - Changed: renamed Frame3DGadget3D() to FrameGadget3D() - Changed: renamed #PB_Shortcut_Prior to #PB_Shortcut_PageUp and #PB_Shortcut_Next to #PB_Shortcut_PageDown - Changed: Packer plugin constant renamed to #PB_PackerPlugin_XXX - Changed: RayCollide() now returns the colliding #Entity. - Updated: WebGadget() on Windows doesn't needs ATL.dll anymore - Updated: zlib to 1.2.8 - Updated: pqlib (PostgreSQL) to 9.2.4 - Updated: ziplib to 0.11.1 - Updated: SCNotification scintilla structure - Removed: Mozilla ActiveX support for WebGadget() on Windows as the last ActiveX version is way too old (2005) - Removed: Sprite3D library (merged with regular sprite library) - Removed: Palette library (outdated) - Removed: RenderMovieFrame() and #PB_Movie_Rendered (outdated) - Removed: DisplayTranslucentSprite() -> replaced with 'Alpha' parameter for DisplayTransparentSprite()- Removed: DisplaySolidSprite() -> replaced with 'Color' parameter for DisplayTransparentSprite() - Removed: DisplayRGBFilter() -> can be replaced with a zoomed sprite with color - Removed: DisplayShadowSprite() -> can be replaced with DisplayTransparentSprite() with color - Removed: StartSpecialFX(), StopSpecialFX(), DisplayAlphaSprite(), ChangeAlphaIntensity(), UseBuffer() - Removed: Carbon subsystem on OS X, it was too old be used with new libs - Fixed: Many bugs
Quote from: Aslan Babakhanov on March 27, 2012, 09:57:45 PMPureBasic' Compiler Options is complete for BASIC compiler. It's really nice.
Quotesomehow "nearest to Powerbasic"
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