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Newton Game Dynamics 2.32 Headers

Started by José Roca, April 09, 2011, 01:21:29 PM

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José Roca

Newton Game Dynamics is an integrated solution for real time simulation of physics environments. The API provides scene management, collision detection, dynamic behavior and yet it is small, fast, stable and easy to use.

Our engine implements a deterministic solver, which is not based on traditional LCP or iterative methods, but possesses the stability and speed of both respectively. This feature makes our product a tool not only for games, but also for any real-time physics simulation.

You can integrate Newton Game Dynamics into your projects with ease. With our technology you only need to know basic physics principles to produce realistic physics behavior. Tuning time is reduced to a minimum because you don't need to wrestle the targeted hardware nor set up esoteric parameters to get the correct timing for your simulation. Newton physics engine behaves naturally. Download our demos and see for yourself.

(c) 2003-2011 Newton Game Dynamics.

Website: http://www.newtondynamics.com/

The attached file contains my translation of the C headers. If you want to use it with the double precision version of the library, define the constant %NEWTON_DOUBLE equal to 1 in your application.