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ODE 0.11.1 Headers

Started by José Roca, April 09, 2011, 07:59:23 PM

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José Roca

ODE (Open Dynamics Engine) is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.

Russell Smith is the original author of ODE.

Website: http://www.ode.org/
Wiki: http://opende.sourceforge.net/wiki/index.php/Main_Page
DLL for Windows: http://sourceforge.net/project/showfiles.php?group_id=24884